About Us

About Us—

Our motto: Always Game

As part of Activision Blizzard, we run every part of the players' online experience, from logging in to climbing the leaderboards.

  • Identity Management
    Recognizing a player everywhere they log in.

  • Matchmaking
    Putting all the right players together in one session, a few thousand times a second.

  • Microtransactions
    Buying that bigger gun for the next raid, or a new hat because… new hat!

  • Statistics
    Ranking the winners, among friends or the best in the world.

  • Data
    Gathering, cleaning and crunching every bit of information to make the next player experience better.

  • Content and Storage
    Delivering DLC and title updates or saving loadouts and highlight reels, all to keep things fresh for the players.

Our Locations

  • Our Locations

  • Vancouver

    Our East Van location is convenient to Olympic Village and the Main Street-Science World SkyTrain stop. Our spacious offices, spread across two floors, look out across the mountains.

  • Dublin

    Located in Dublin’s vibrant city centre, we're close to shopping, cinemas and many, many pubs. Recently renovated, our top floor office enjoys panoramic views of the city's historic skyline.

  • Shanghai

    We're based in one of Shanghai's central city districts with convenient access to line 1 metro. Our newly refurbished office is co-located with other parts of Activision to support our China game titles.


  • Products
    The Products department creates the foundation for Activision games online features. We provide deep expertise in game-specific services such as matchmaking, in-game economy, managing user-generated content, and player identity.

  • Platform & Infrastructure
    The Platform and Infrastructure department designs and operates our public cloud and global hosting presence. We also develop efficient, responsive in-house frameworks and libraries to build, deploy and monitor our services.

  • Titles
    The Titles department works side by side with game studios like Treyarch to develop innovative online features, launch new titles smoothly each year, and provide support throughout the life of a game.

  • Data & Analytics
    The Data department processes and warehouses every piece of our game data. Analytics then uses that data to create the business intelligence behind how Activision tunes game mechanics and designs new features.

  • Consumer Technology
    The Consumer Tech department focuses on the player experience both inside and outside the game. From personalized messages to presenting match analysis through companion apps, we build the world around the player.

  • HR/Recruitment & Studio Operations
    The non-engineering departments work both within Demonware and across Activision to serve studios efficiently. From documenting our tech to planning annual budgets to finding the best talent, we’re the grease in the gears.

Leadership Team

  • John Kirk
    John Kirk
    Studio Head
  • Art Santos
    Art Santos
    VP of Planning & Partnerships
  • Andrew Mitchell
    Andrew Mitchell
    Director of Engineering, Platform
  • Jason Wei
    Jason Wei
    Director of Engineering, Titles
  • Tendayi Mawushe
    Tendayi Mawushe
    Director of Engineering, Products
  • Brendan Dillon
    Brendan Dillon
    Director of Studio Operations
  • Byron Pile
    Byron Pile
    Director of Engineering, China Titles
  • Suzanne Boylan
    Suzanne Boylan
    Technical Director
  • Xander Botha
    Xander Botha
    Technical Director
  • Mike Whitty
    Mike Whitty
    Director of Engineering

John was an original Demonware engineer: he wrote our first lines of code and also irresponsibly cabled our first office. Today crunching with Activision studios takes most of his time.

Art was actually a part of the original Demonware team. After a decade in StartupLand, he’s now back building new relationships and leading future strategy.

Andrew spent 20 years leading teams developing telecoms and IoT systems for customers all over the world. He finally has a job his kids think is cool.

Jason joined the Title Support team back in the days of Guitar Hero and Tony Hawk. In the decade since, he’s helped Demonware and the Call of Duty franchise grow together.

After years in content management, workflow engines, and network planning and optimisation, Tendayi is happy he can talk about work at parties without people’s eyes glazing over.

Brendan, a ten year veteran, started just after Demonware joined Activision. After beginning in project management, he is now a key ambassador to studios and corporate HQ in Santa Monica.

Byron leads the Shanghai office, which he helped found in 2012 to deliver features for Activision’s China titles. He is permanently studying to improve his Mandarin Chinese.

Suzanne started as an engineer on operating systems and networking before moving into gaming. She’s worked on hundreds of AAA and casual games. As a player, her favorites are FPS and driving games.

Xander wrote his first 8-bit computer game as a kid in the mid-80s. After designing for defence, telecoms, digital print and smart grid, he’s now behind some totally righteous 64-bit games.

Mike built recommendation systems and network policy controllers before landing his dream job in gaming. Since joining, he has worked in almost every area of Demonware’s engineering organization.

Work with us

Our offices are in Dublin, Ireland; Vancouver, Canada; and Shanghai, China, and we’re hiring in all locations.